No more killing feeble aliens on the tiny 2" x 2" screen! In this game you must handle hostile creatures floating around you in the real world.
How is this possible? Imagine you have a device, like night vision goggles, that can detect out-of-this-world objects... and when playing Arcade Reality, your Treo is such device.
How does it work?
Game objects are overlaid on the live camera view (this technology is called Augmented Reality). When you turn around, your motion is calculated based on what is seen by the camera and the game view gets updated accordingly.
As you can see, motion is the key. Unlike most games where you only train your fingers, you must actually move to play Arcade Reality!
Features
Apart from being a nice Augmented Reality demonstration, this game also has:
* 3 playing modes
-- Arcade Reality - the main mode, featuring the FPP shooting scored for precision, interleaved with the special "bonus levels"
-- Infinite Shooter - simple FPP shooter without sophisticated goals, just kill everything that moves
-- Asteroids Mode - 3D TPP version of the well known game. Steering the spaceship feels similar to an RC toy - you must figure out which side is "left" or "right" depending on the current orientation
* Rich sound effects
* Background music
* 7 different Alien types (plus several special "boss characters")
* Power-ups: Rockets, Shields, and more...
* "Hall of Fame" for storing the best scores
Updated Description:
v1.1:
* bitmap aliens now explode in a much more enjoyable way
* aliens which are almost dead (one laser shot to kill) show their damage by emitting smoke
* autotargetting option - makes the ship or RC rocket automaticaly turn toward the target when there is a green targetting rectangle (this is meant as a way to make the asteroids mode easier)
* you can use the treo side button to fire
* reverse up/down controls option
* asteroids mode game space is now slightly smaller (=easier)