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Simon Tatham's Puzzles (Palm OS) r8209p1782
Freeware 
Latest update : Dec 06, 2008
File Size: 615 KB
Download: available

Min Requirements:

Any Palm OS hardware
Any Palm OS


Author: James Harvey
Email: puzzles@piccolo.demon.co.uk
Info/description:

This is a Palm OS port of Simon Tatham's portable puzzle collection.

Updated Description:
* New grid modes for Loopy, from Simon.
* Dim the screen while generating puzzles (to try and save battery); I'm not sure how universal SysLCDBrightness is as a syscall, but it had no problems on a few simulators, or my T|C. Thanks to Leo Zelevinsky for the idea.
* Fixed bug where locking a tile in Net would cause another tile to randomly rotate (and could apparently also cause a crash).
* Almost all games (barring Untangle) now have a working cursor-key interface, hopefully usable from the 4-way rocker/button where available. This is a prototype (where new) and UI specifics are subject to change.
* Fixed the bug where dragging in Untangle became difficult/impossible.
* Added another new puzzle, Filling.
* Added my latest latest puzzle, Galaxies.
* Added my latest puzzle, Unequal.
* Addition of instructions on the help menu (thanks to Jennifer Hodgdon for the patch); this has added about 50k onto the file size, though, so if people request it I can make a version available without.
* Large buildsystem overhaul; hopefully this will be invisible unless you already have a source download.
* Lots of small fixes from upstream; 'slant' generator is cleverer, fix leaks, buildsystem changes.
* Fixes to 'guess' from upstream: outline pegs, and fix 'hold' behaviour.
* Misc. patches from upstream: fixed bugs in Inertia and Black Box solvers, fixed bridges font size, add error colouring to Mines, random other tidyups.
* Added some docs, finally, as a Plucker .pdb file. Thanks to Jeremy Bernstein for the idea, although I used Plucker rather than iSilo both because it's properly Free and because the convertor didn't require me to write an XML manifest for it.
* More patches from Ton van Overbeek: support for the T|X, and fixed strange behaviour due to Bridges custom screen being too tall.
* Two more games, Tents and Bridges.
* Fixed loopy lines vanishing on lo-res screen at large games. Fixed untangle drags being difficult to trigger (by making right-click mirror left-click instead of doing nothing).
* Many more patches from Ton Van Overbeek: the game-selection screen now supports multiple columns, fixed the font problems even more, reinstated Edit menu to game selection screens, and reinstated Handera support broken recently.
* Hopefully fixed problems with drawing inverted text (in Light Up and Dominosa) on some platforms, thanks to Ton Van Overbeek.
* A better new-game window, a scrolly text window (for 'Specific...'), and fixes for 5-way navigation and an assertion failure in Inertia if you changed the screen size. All thanks to Ton Van Overbeek.
* Lots of little fixes: added map pencil marks and advanced solver, lightup advanced solver, misc. other improvements.
* Added two new puzzles, Loopy and Inertia.
* Finally found and added some tiny fonts for lo-res screens. Hopefully pattern will be vaguely playable at 20x20 now.
* Actually tested (briefly) on a Zire 31, Zire 72, Treo 600, and Treo 650 simulators.
* Fixed new bug where pattern would display characters as black blocks, unhelpfully.
* Added an Options... window, currently used to tune the right-click detection.
* Fixed Clie status bar bug where it was overlapping top of puzzle
* Fixed blitter bug on stretched puzzles
* Fixed off-by-one in triangle fill (showed up in Map), fixed to use 16-bit colour displays if available (improves Map colours)
* Added new puzzle, Map.
* Added some preliminary HandEra and CliƩ support (once I'd tracked down copies of the SDKs and emulators). It still won't display hi-res fonts on the Clie; I'm working on that.
* Reinstated pre-OS4 support (broken by DIA support changes)
* Added new puzzle, Light Up.
* Added new puzzle, Slant.
* 'Specific...' window should now have a long enough input length to type in proper puzzles (e.g. solo from newspapers); thanks to Ton Van Overbeek for a patch that inspired this change.
* Patch from Ton Van Overbeek to improve DIA support on newer Palm models.
* Added three new games, Black Box, Dominosa, and Untangle.
* The 'choose a new game' menu is now in a dialog. I know this violates the minimum-clicks rule, but it was about to overflow a screenful (pegs pushed it over the edge) and while dialog popup menus can scroll, menu bar menus can't.
* Added Pegs, a peg solitaire game.
* Presets are now stored and loaded sensibly; switching games should now remember your last game's parameters.
* Quitting to Launcher and returning should now resume the game where you left off (and not return you to the beginning).
* Units with dynamic input areas should now find the puzzles will resize to suit.
* Added Guess, a Mastermind clone.
* Added Flip.


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